![]() ![]() Alternatively, if the player gets the death coin, they can use it to eliminate both Bonnie and Foxy, and thus removing the need to check Pirate Cove, or they simply avoid checking it if Bonnie is activated but Foxy isn't. Once all of his pieces are in the office, he will eventually reassemble himself and jumpscare the player. If the figurine is Foxy, then the player must check Pirate Cove, or else Foxy will leave and reach the office, where he will proceed to take himself apart and put his pieces inside the office. If the figurine is Bonnie, then the player must avoid checking Pirate Cove, or else Bonnie will temporarily disable the camera system. Like in the original Five Nights at Freddy's, Foxy resides here, but now Bonnie also inhabits Pirate Cove, and to tell which animatronic is peeking out of the curtains, the player has a figurine on their desk that switches between Bonnie and Foxy. Pirate Cove returns in Ultimate Custom Night, where it's CAM 05. However, Funtime Foxy will run down the right hall, instead of the left. In the non-canon Custom Night, Funtime Foxy starts there, using the same behavior as Foxy from the first game. Pirate Cove is seen in the Night 4 minigame, from where Foxy is lured out by Shadow Freddy. William Afton can also be seen next to the Cove. The first two times are uneventful, however on the third time, all five children show up dead. Pirate Cove is seen in the Foxy GO GO GO minigame, where Foxy entertains a group of five children. ![]() There is a sign to indicate that Foxy is out of order. Pirate Cove is seen in the main gameplay, acting as Foxy's starting point. 7.2 Five Nights at Freddy's: Sister Location. ![]()
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